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Sep. 25th, 2009

2d_wilhelm

Insert Coin by Vurup

Okay, I lied when i said I would fix the previous entry.  That changed when I saw this on Drawn!, a blog about the illustration and cartooning world.  Not found where you think it is, at .com, or even .net.  It's found at http://drawn.ca.  Check it out for some great ideas on a different type of style.  Or just to see what's out there.

This short, called Insert Coin, is done by Vurup.  Vurup is comprised of a group of students from Argentina, Colombia, and Mexico.  They are: Gabriel Fermanelli, Leonardo Capmasso, Bruno Olguin, German de Vivero, and Luz Lazzaro.  If you can't tell by watching this short, it is done in traditional 2D animation.  See the beauty of the construction lines?  Not exactly what most want to see in their finished 2D work, but I think they're gorgeous.



To find out more information about the group that makes up Vurup, check them out at: http://www.vurup.com/

Cheers!

Sep. 23rd, 2009

2d_wilhelm

Discoveries During Finals Finally Revealed

The blur that was finals, where our computers are chained to our wrists and sleep practically nonexistent, i found more than a few animated shorts worth mentioning.  First is Happy Cloud by Ilias Sounas, from Greece.  A combination of Flash and After Effects was used, as with most -- if not all -- productions today.  What's interesting about this is how Ilias Sounas uses After Effects.  Most use it to compile their flash animations together or to put in special effects.  Here, After Effects is used to give depth to her Flash work, which, we all know, tends to turn out extremely flat if your not careful. 

It made me smile for a moment before I had to get back to the grind of finals.

Embedding it wouldn't work, so follow this link to check it out:  http://www.youtube.com/watch?v=HhtGcj75Kis


The next one that I found is The Cat Piano by Jessica Brentnall and The People's Republic of Animation.  This short, amazingly enough, was drawn, frame by frame, in Photoshop.  All eight minutes and thirty-two seconds of it.  No wonder it took them the better part of the year to complete this.  Pay special attention to the use of color in this short.  It does a nicer job of setting the mood than any musical score ever could.  Also, the facial expressions and the body language of the characters speak well enough for themselves.  It was this combination that led them to cut out verses in the poem.  Believe it or not, there is such thing as overkill.  What they have here is the perfect mix.

For more information, visit their site at:  http://catpianofilm.com/

Enjoy!




I have more quick shorts to put up, but seeing how it's now 4:20am, I'm going to post them within the next few days.  Till then!


Cheers!

EDIT:

Blasted link...  Something about my computer or the connection tonight that is making lj act weird.

Well, if you wanted to watch The Cat Piano, you can visit their site and watch it there.  Or you can head to vimo and watch it at:  http://vimeo.com/3985019

Sorry.  I would fix it, but I'm damn near exhausted.

Aug. 28th, 2009

2d_wilhelm

James Lee Presents Tarboy

I don't know why this hasn't been brought to my attention sooner, but I'm glad it has come to my attention now.  Featured on coldhardflash.com on August 24th, this short, entitled Tarboy, took Australian James Lee 8 months to make.  If you want to learn more or see some concept art for Tarboy and Tarboy II, check it out here:  http://tarboyblog.blogspot.com/






That's right!  All flash!  See what one can do with flash with hard work and dedication?  Cheers!

Jul. 31st, 2009

2d_wilhelm

Character Design 1: General Basics

How important is character design?

Well, if you ask me, it is VERY important. If your audience notices your character design in a bad way, then you're doing it wrong. Just like when an audience notices bad camera work, or when they notice a horrible color choice. They may not know exactly what it is that they don't like about your work, but they do know that something isn't right. If you notice the picture below, there are a few things that come to mind when you begin analyzing the design of these characters. Yes, they're simple. And they are limited to a very tight color pallet. Both of these are good. Also, something you probably didn't notice: the characters seem alive on the page. They have movement and facial expressions that are in line with what their characters might actually be doing.





A few character designs from Henry Hatsworth in the Puzzeling
Adventure
for the Nintendo DS by Jay Epperson.


 
 

Also from Henry Hatsworth in the Puzzeling Adventure, done by Jay Epperson for the Nintendo DS.
So, this is something to think about for your design. And actually, if you think about it, characters designed for animation should be simple... regardless of what its for. It should also be designed for your target age and for the genre. The picture examples posted in here by Jay Epperson are for the Nintendo DS. That should tell you right there that it is for kids. And as such, you'll notice a few things that would be different from characters designed for the XBox.

The proportions are extremely deformed. I don't care to what corner of the world you hike to, you will never find anybody shaped like the fighting englishman up there. His proportions are considered "cute," by way of shortened limbs and small hands and feet, along with his ginormous head. The colors are also very vivid and bold. This goes for all shows, applications, and games that are made strictly for kids. It's not 255 red, because that would make your tv bleed (and cry), but its 250 red and 5 something else. Meaning, it'll still look red. Bright red. Most of the colors are like this for kids because they are attracted to them better than other, duller, or washed out colors. And that's why the monster up there is pink, and the example below is red and deep brown.


Also a character design by Jay Epperson.
And no, this one wasn't used by Nintendo DS.
 
Even evil Ben Franklin, as seen above, is in the same cute proportions that the fighting englishman is in. One major difference, however, is the fact that evil Ben has a very, very obvious basic shape. His basic structure will start at that ginormous gut he has, in the form of a very large circle. Also, notice how simplisitic his outfit is. He is also the most heavily detailed characters out of all three posted here. I mean, he has buttons!!! Granted, I know it's three of them, but the fighting englishman doesn't have any. And the three monsters aren't even wearing cloths, save for the one on the right with the oversized helmet.

A breakdown of the generics listed here will be posted at a later time. I'll break down facial expressions, action posses, color theory, and applying basic design to match the different target age groups. [END]

Jul. 16th, 2009

Sinisister

thatguynamedty

House of Cats.

House of Cats from Courtland Lomax on Vimeo.




Here's a fantastic short courtesy of Courtland Lomax. It's promo for Swarovski latest Crystal collection. The backgrounds and designs were done by Bridgette Barrager.
 

May. 26th, 2009

2d_wilhelm

Drawn! Archive

While searching through some archives of the Drawn! website, i ran across some interesting pieces that i thought i would share. The first is a music video, mainly featuring stop motion. I find it a shame that stop motion is an art rarely seen anymore, as more and more animators head towards 3d. If done right, stop motion is amazing. Even if it is not done well, the results are still just as amazing. Stop motion, as well as claymation, is a testament to those so devoted to their craft that they will take the time to move every object bit by bit until the story is told. Enjoy!


Bubblicious from Rex The Dog on Vimeo.

This next short is a commercial played on BBC to advertise the Beijing Olympics. This is something that I just had to share. Not only is it done really well, it is full of greatness in epic proportions. If you need a back story on the Legend of the Monkey King, head to Google. There, you will find out about Goku (the monkey), his staff and his floating cloud. And no, we're not talking about any form of Dragonball or Saiyuki here. I wish the animated commercials here were bit more like this. Enjoy!


May. 23rd, 2009

2d_wilhelm

I'll Be Back.... For Carrots.

For the release of Terminator Salvation, Angry Alien Productions have produced another 30-second bunnies. Now, if you haven't heard of them, they are parodies of movies told in 30 seconds by bunnies. They are well done with plenty of animation to treat the eye as our brain tries to keep up with the short cuts from the movies.


I found this on coldhardflash.com, and decided to share it with you before it left the main page. You can watch this and all of their other shorts here: http://angryalien.com/




Other shorts include: Jurassic Park, Pulp Fiction, Borat, Die Hard, Highlander, Twilight, Scream, Kill Bill, and A Christmas Story.


Cheers!

May. 16th, 2009

2d_wilhelm

Iron Animator

All right, everybody.  It's that time again for us animators to show who is the toughest of the bunch.  Iron Animator is coming back to the school, and this time the 2D club has been invited.  That being said, it is highly possible that it will include some 2D element instead of the usual 3D character modeling competition.

For those of you who do not know what Iron Animator is, it is a 24 hour competition that is held within the animation department at the Art Institute of Philadelphia.  I'm not sure if other AI's have this competition, but it is pretty popular here with the 3D department.  Iron Animator usually starts in the afternoon and ends 24 hours later.  Students and a few faculty members are locked in the Annex, which houses most of our computer labs, and the students work overnight...  nonstop...  in front of a computer for the chance to be the next Iron Animator.  Various prizes are available, too.

It is as of yet unconfirmed, but I can say that there is a high possibility that it will be a lip sync from the 11 Second Club.  Now, if you want to know what the 11 Second Club is about, you can look them up at 11secondclub.com.  Essentially, they are a competition that has a  voice or sound track that you can download.  You have to animate to this track, and the sound must sync.  The results are amazing, as these are month long competitions.

Seeing how 2D isn't even officially a club yet and we were personally invited, I say we go and show them an early taste of what we can do.  If you have an interest in this and want to know more, let me know.  Or, if you would like to participate and need to find accommodations to staying overnight, voice your concerns.  I will do my best to answer all of them.

Cheers!

May. 13th, 2009

Sinisister Bitches

thatguynamedty

Disney's latest feature film; The Princess and The Frog


Hi everybody. I'd like to share something that's basically become a bit of a buzz in a short time. This movie has been in development since 2007, but it's due out in theater's later in the holiday season. It's Disneys latest foray into 2d animation. This movie features the direction of Jon Musker and Ron Clements, creators of great Disney hits such as "Aladdin" and "The Little Mermaid". Randy Newman will be handling the musical score. Andreas Deja and Bruce Smith are just some of the talented animators that are helping to make this feature happen. This shouldn't be called a return because 2d shouldn't have to take a backseat to CGI/3D Animation. But, it's being hailed as the return to classic Traditional hand drawn animation.

So, enjoy this trailer for The Princess and The Frog. The former title was The Frog Princess. It's caused a bit of controversy for it's subject matter. My word on that is that this movie is intended for young children. They're going to notice a beautiful story, great music, and outstanding visuals. As an adult, we should be able to sit back and let this movie happen and not try to analyze its story. At least not yet. :)



Stay Gold.

May. 12th, 2009

2d_wilhelm

Flash Animation

Just released on coldhardflash.com today, by Nelson Boles. Titled "This One Time..."

While done in flash, pay attention to the usage of color and the way it defines space. And while there is no real defining horizon line, there is still a feeling that the ground is solid. This isn't the first time I've seen this type of style used in flash before, but it is my preferred style. The flatness that has become cartoons today has become something of a bore. Its quick and easy to do as, I'm sure, the deadlines are a bitch to deal with. But we wouldn't be animators if we couldn't deal with them, now would we? :D

Enjoy!


This one time... from nelson boles on Vimeo.




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